Six Generations is an educational, family history card game for people ages 6 and up.
The game recreates for the players the history of the United States in the 19th and 20th centuries, following the period of European immigration to America.
Players compete to create a family tree of 64 characters spanning six generations. While playing, the participants will come to realize how many people were responsible for their own heritage, and for their own culture and history.
Players will learn 72 most popular male and female first names, look at ethnic costumes of Europeans and Americans and memorize 20 European nations. In the corners of the cards are US flags, reflecting the number of stars were on the flag at that particular point in time. Costumes reflect times and eras in US history, and the US flags reflect the number of States that existed in that time era.
The root of the game are depictions of immigrant families six generations ago, who came from Europe to the United States in the first half of the 19th century. The later generations show their descendants from one generation to the next that ultimately are the ancestors of Emily and Jacob, brother and sister living in the United States of 2005. As the cards are played, these five generations of Emily and Jacob's ancestors will appear.
The game contains 72 cards. They have a distribution as below:
EACH SUCCESSIVE GENERATION HAS SPECIFIC CHARACTERISTICS:
HOW TO WIN the game:
HOW TO PLAY:
CARDS MUST BE PLACED WITH THE FOLLOWING RULES:
"Six Generations: Immigration From Europe To America Edition", an innovative card game designed and published by Fyodor Soloview, is a pleasant example of information coupled with entertainment. This game contains a set of 72 cards with pictures of six generations of immigrants belonging to a family who came to the United States from sixteen European nations in the first half of the nineteenth century. The latest generation consists of the siblings Emily and Jacob, currently living in the United States; and the other five generations represent their ancestors.
The 72 cards, comprising pictures of 36 men and 36 women, are divided into six categories. Each category portrays a different generation. Players are dealt six cards each, and they are allowed to dispose of a card when the person whose picture is printed on it matches the generation of the card played by the previous players. The ultimate objective of the game is for each player to get rid of all her cards, and the winner is the first one to do so.
Recommended for ages six to adult, "Six Generations" is a highly engaging concept aimed at providing wholesome entertainment. It would be a welcome addition to any family's personal collection of games. This game also has educational value, as it provides useful clues to the different types of clothing worn by the people from different nations and time periods that are featured on its cards. Fyodor Soloview's creative idea is well complemented by the appealing artwork of Andrey Ayoshin and Lyudmila Lygina.
BookWire Review, May 18, 2005
SIX GENERATIONS CARD GAME
"The pack consists of 72 cards representing people of six generations. There are couples from 20 countries of early 19th century Europe and five generations of American descendants (16, 8, 4, 2 and 2 cards) which can be laid out in various ways to form a family tree, the last generation of which is a brother and sister living at the start of the 21st century.
Players are dealt 6 cards each and take turns to add a person to the family tree, starting from the European generation and adding descendants, and drawing cards when unable to play."
DESCRIPTION & RULES
The First Game Review - by Bookwire/Bowker.
John McLeod, United Kingdom, Author of World Encyclopedia of Card Games, http://www.pagat.com/com/